Samuel Dubois - Tool Programmer

Keep The Beat

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Keep The Beat is a rhythm game based on an alternative controller . The game takes the main mechanics of big rhythm games only that this time, the rhythm is your heart rate. The player as to follow the follow the music while trying to stay calm otherwise his beat rate will be higher and the game will be harder.


Description :

The game tracks the heartbeat of the player with an Arduino extension linked to Unity with Uduino. Rhythm and game feedbacks come from the screen but also from the instrument with a LED system.
The player has to face waves of enemies spawned procedurally. In order to create numerous level and waves, I created a tool used by our LevelDesigner. It allowed him to create more than thirty different patterns in a short time.

 Instrument

Knowledge acquired:

I was in charge of all the programming on Arduino but also on Unity.
I learned to handle Unity frame rate to keep the game in rhythm.
I learned Arduino’s language and I adapted the Uduino’s package for our needs.
I learned to create a rhythm system so that every single mechanics of the game follow this rhythm.
I also learned how to work with the designers that made our instrument in order to combine Unity and the instrument into one big game.

 The tool

Fantastic Film‘s European Festival : Festival

Random bazar contacted us to expose Keep The Beat for two months at Connexion : an exhibition in parallel of the Fantastic Film‘s European Festival from the 9th of September to the 30th of October 2021. We had to rework the game and the structure to adapt them to survive for a public exhibition of two months.

It was the occasion de upgrade the code and the structure but more over to work on the accessibility of the project. Now the prototype allows everyone one to play from children to elders, alone or in a duo cooperation.