Samuel Dubois - Tool Programmer

Professional Projects

XML To Sequencer Tool Image du tool nodal

During my internship at Atelier Daruma, I was asked to create an Unreal plug-in to link an editing software to a Level Sequence of the engine in two clicks.


Visual scripting Tool Image du tool nodal

I was part of the creation a Visual Scripting Tool during my internship at Cross Quest Studio, a french independent studio creating a serious game for children. The Tool was made to ease the integration of dialogues and interactions player - Non-Player Characters within the game.


Keep The Beat Image du controler

Random bazar, a studio based on alternative controllers expositions, contacted us to expose Keep The Beat for 2 months during Connexion : an exposition of the Festival Européen du Film Fantastique from 9th of September to 30th October 2021.
Keep The Beat is a rythm game based on a alternative controler .


La Sixième collection

Image du jeu La Sixième Collection is a board game about the mode and creators made by 5 students in Game Design and Game Art. I was in charge of the Game Design aswell as all the paperwork around right protection.
We are currently in discussions with editors to publish the game.







School Projects

Image du jeu

Escape Time

Escape Time a is a mobile reflexion game with Escape Game and Point'N Click mechanics.
This project was developed by 7 Game Art and Game Design students in 4 months.
I developed all the Gameplay and a Level Design Tool to ease the creation of rooms.





FoxyFlox Logo du jeu

Foxy Flox is a Virtual Reality game in multiplayer in wich players manipulates physics based pieces and stack them to reach the wining point.
The game was developed in 4 months by 4 students in Game Design, one student in Game Programming (me) and 2 artists.
I developed most of the Gameplay and all of the network .

PirateAcademy Logo du jeu

Pirate Academy is a WarioWare-like produce with 44 Game Designers. Most of the Game Designers where working on mini-games (2 for each) of 5 secondes while the rest work on create a "macro" game around these mini-games.
I worked with the second team. I created an integration Tool to help the Game Designers test and send their mini-games. I also developed a big part of the "macro" gameplay.

Logo du jeu

Inoh's Tale

Inoh's tale is a Zelda-Like taking old Zelda's mechanics to modernise them with a gameplay more fluid and nervous.
The game was developed in 5 months by 6 students in Game Art et Game Design.
I was the only programmer on the game and so I developed all the gameplay, the IA and the systems of the game.